![]() I am EJ Hassenfratz, I'm a freelance animator and motion graphics dude from Denver, Colorado, and today, I'm going to be talking about essential character rigging techniques for Cinema 4D. Thank you so much for coming to the MAXON booth. ![]() The full tutorial series on creating this Cineversity Cinematic coming soon! Less. Use Spline Shader to texture inside of mouth Set up User Data controls for Pose Morph animations Transition from IK dynamics to FK dynamics Modeling Tenticle, making sure mesh has subdivision made for riggingīinding & weighting joints to tenticle's mesh This presentation is a perfect intro for anyone looking to get into character rigging & animation inside Cinema 4D. He finishes up by showing how he created animation controls for the octopus's eyes. Moving onto the head, EJ shows how to create the mouth expressions using Posemorph and custom made user data. EJ then proceeds to show how to convert one of the tentacles to FK to make it wave to the camera. EJ begins by modeling the tentacles, then applies an IK joint chain to the tentacles, with IK dynamics to simulate an underwater feel.
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